Article I published in Chief Learning Officer Magazine 7/15/16: http://www.clomedia.com/2016/07/14/use-simulations-to-develop-millennials-leaders/
Simulations offer a competitive, technology-based development option learning leaders can use to promote risk-free knowledge transfer between baby boomers and millennials.
Article Published Information Technology Portal 6/20/16: http://www.itproportal.com/2016/06/09/five-key-insights-executives-learn-from-business-simulations/
Playing games on company time is becoming a serious business. So serious in fact, the corporate training market in the US is expected to grow at a CAGR of 7.81 per cent in terms of revenue over the period 2014-2019, according to Research & Markets, the world's leading source for international market research reports and market data.
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Article I published in Web Anywhere 4/27/16: https://www.webanywhere.co.uk/enterprise/gamification-for-workplace-training/
Gamification is one of the most used buzzwords in the context of workplace training. The main idea of gamification is based around imitating the elements of modern video games and applying them to employee training and development.